News ---

Here are a few news items of interest...

  • May 2012: Sydney Shaefer Graduates from Columbia University in New York City in Physics. She starts working two internships for two startup companies in NYC.

  • June 2012: Stephen Shaefer and two fellow Purdue engineering students win the 2012 National STEM Competition ($10,000 cash prize)

President Obama's National STEM Video Game Challenge Competition promotes a renewed focus on Science, Technology, Engineering, and Math (STEM) education. Stephen Shaefer from Rapid City and two of his fellow engineering students, Levi Miller and Alex Kampf, at Purdue University (with Stephen Zabrecky serving as their team mentor) won this year's National STEM Collegiate Competition, the PBS Kids Ready to Learn Prize ($10000 cash prize), with their `Speedy Math Train' app for the iPad. A video of their winning app may be found on YouTube or at the stemchallenge.org web site.

Stephen Shaefer just completed his fourth consecutive semester on the Dean's List and Honor Roll in mechanical engineering at Purdue University. This summer Stephen has an internship at Caterpillar, Inc. in Lafayette Indiana researching the causes of anomalous combustion in large natural gas engines in an effort to improve engine efficiencies.

2012 National STEM Video Game Challenge Collegiate Competition

Winner of the PBS Kids Ready to Learn Prize ($10000 cash prize):
`Speedy Math Train'
by Levi Miller, Stephen Shaefer, and Alex Kampf
with Stephen Zabrecky (team mentor)
from Purdue University

STEM Challenge web site announcing the Winners:

PBS Kids Stream 2012 National Video Game Challenge web site:

`Speedy Math Train' web site:

`Speedy Math Train' video on YouTube:
Stephen Shaefer appears in the video at times: 16:45 and 20:52--22:23

The following description is taken from the STEM Challenge web site:

About the Challenge

Inspired by the Educate to Innovate Campaign, President Obama’s initiative to promote a renewed focus on Science, Technology, Engineering, and Math (STEM) education, the National STEM Video Game Challenge is a multi-year competition whose goal is to motivate interest in STEM learning among America’s youth by tapping into students’ natural passion for playing and making video games.

The 2012 Challenge
The 2012 National STEM Video Game Challenge is launched in partnership with Digital Promise, a new initiative created by the President and Congress, supported through the Department of Education. The initiative is designed to unlock the promise of breakthrough technologies to transform teaching and learning. The 2012 Challenge builds on the success of the first year by:
Reuniting the original Challenge Sponsors (AMD Foundation, the Entertainment Software Association, and Xbox 360) and adding the CPB/PBS KIDS Ready To Learn initiative as a new Sponsor.
Reuniting the original Implementing Partners, the Joan Ganz Cooney Center at Sesame Workshop and E-Line Media.
Convening the original Founding Outreach Partners, (American Library Association, American Association of School Librarians, Boys & Girls Clubs of America, the International Game Developers Association and BrainPOP) and adding the George Lucas Education Foundation, Girl Scouts of the USA and One Economy Corporation as new Outreach Partners. Together, these partners reach over 10 million children between the ages of 5-18, with reach into the nation’s most vulnerable communities, where advancing STEM skills is a key national priority.

The Inaugural Challenge
The Challenge was launched in September of 2010 at the White House by President Obama and the first year winners were announced by Aneesh Chopra, Chief Technology Officer for the United States at The Atlantic’s Technology in Education Forum in Washington, DC in March of 2011.

The Inaugural Challenge featured three competition categories: a Middle School Prize, Collegiate Prize and Developer Prize and drew more than 600 entries from students, teachers, collegiate developers and professional digital game makers. Several of the games produced by applicants in the collegiate and developer categories were commercially published and the Challenge received strong media attention from major outlets such as CNN, Forbes, Education Week and Gamasutra as well as local and national press for the student winners. Over one third of the student winners came from Title I schools.

The following description is taken from the PBS Kids Stream web site:

About the PBS KIDS Stream
PBS KIDS, in partnership with the Corporation for Public Broadcasting (CPB) is participating in the 2012 National STEM Video Game Challenge, an annual competition to motivate interest in STEM (science, technology, engineering and math) learning among America's youth by tapping into students' natural passion for playing and making video games. The contest is open to four different categories: Middle School students (5th grade – 8th grade), High School Students, College students and Teachers/Educators. Participants who wish to produce games as part of the PBS KIDS stream are encouraged to develop games for children ages 4-8 that focus on early math skills. This site is designed to provide information and resources to help guide game production. This project is part of the Ready To Learn Initiative, and funded by a grant from the U.S Department of Education.

College Prize
can be a team up to 4; any platform
Prize is: $10,000 cash
Featured on PBS KIDS Lab and PBS LearningMedia

Math Framework
The Ready To Learn Math and Literacy Frameworks guide the development of all of our math and literacy content. The frameworks serve 3 purposes. First, they provide a detailed breakdown of math and literacy skills by age ranges for producers to work off of as they create their content. Second, the frameworks are a checks and balances system for PBS that helps us determine the skill gaps in our content. And lastly, the framework is the foundation for our multiplatform child progress tracking system. The frameworks were developed by PBS's curriculum advisor, as well as a team of early childhood math and literacy experts. This advisory team ranged from esteemed university professors to preschool and elementary school teachers, to professionals working specifically with low-income populations. The frameworks are aligned with the Common Core State Standards for Math and English Language Arts for K through 2nd grade and incorporate the most current math and literacy research for preschool-aged children. Download the Math Framework (PDF).

  • May 2013: Sandra Shaefer decides to matriculate at the Fu Foundation School of Engineering and Applied Sciences at Columbia University, New York City. She has been invited into the prestigious and selective C. Prescott Davis Scholars Program at Columbia.

  • May 2013: Sydney Shaefer, while interviewing for jobs, is offered a full time position at the company where she has been interning. They didn't want to loose her to a different company.

  • June-August 2013: Sandra, Stephen, Sydney, and Craig Shaefer do a programming project together. The project is solving the Laplace's Equation (2nd order partial differential equation) model for the temperature distribution inside a dam. The problem was solved by four different methods, the Adjugate Method for a small discretized case, direct Gaussian Elimination (GE) for a variety of mesh sizes all the way out to a 30,000x30,000 matrix equation, an Iterative Improvement (II) technique, and the Monte Carlo (MC) random walk method. Time complexity studies were performed for all algorithms and programs, including Sage, NumPy, and MATLAB -- and very interesting results were found.

Sandra Shaefer wrote all of the MATLAB programs for solving this problem using the GE, II, and MC methods. Steve Shaefer answered Sandra's programming questions concerning MATLAB. Craig Shaefer wrote all of the Sage/iPython code for solving this problem using the GE, II, and MC methods. Gnuplot programs for plotting the results and fitting curves to the time complexity studies were written by Craig Shaefer and Sandra Shaefer. Sydney Shaefer is learning a little python and other object oriented programming languages, and provided an iMac computer for some of the time complexity studies.

(A wiki page covering this problem and its solutions and codings will be forthcoming when I have the time to write it.)

  • ...

Copyright (c) 2012-2013, Craig G. Shaefer, All Rights Reserved.


/groups/fun_physics_facts/search/index.rss?sort=modifiedDate&sortDirection=reverse&tag=fpf demolist/groups/fun_physics_facts/search/?sort=modifiedDate&sortDirection=reverse&tag=fpf demoFPF DemonstrationsCustomTagSidebarCustomTagSidebar?sort=modifiedDate&sortDirection=reverse&tag=fpf demo0/groups/fun_physics_facts/sidebar/CustomTagSidebarmodifiedDate5CustomTagSidebarreversefpf demoFPF Demonstrationscustom/groups/fun_physics_facts/search/index.rss?tag=hotlist/groups/fun_physics_facts/search/?tag=hotWhat’s HotHotListHot!?tag=hot5/groups/fun_physics_facts/sidebar/HotListcraigshaeferCraig Shaefer2016-11-27 17:50:13+00:002016-11-27 17:50:13updated33Added tag - jww691craigshaeferCraig Shaefer2014-12-18 15:49:24+00:002014-12-18 15:49:24addTag32Updated PDFs...craigshaeferCraig Shaefer2012-06-18 12:30:02+00:002012-06-18 12:30:02updated31Added tag - hotcraigshaeferCraig Shaefer2012-02-16 16:23:34+00:002012-02-16 16:23:34addTag9Added tag - oscillatorcraigshaeferCraig Shaefer2012-02-16 15:44:31+00:002012-02-16 15:44:31addTag3Added tag - electronicscraigshaeferCraig Shaefer2012-02-16 15:44:26+00:002012-02-16 15:44:26addTag2wiki2016-11-27T17:50:13+00:00groups/fun_physics_facts/wiki/c83abFalseElectronics/groups/fun_physics_facts/wiki/c83ab/Electronics.htmlCraig Shaefer6 updatesElectronics Fun Physics_Facts <-- click to return to Main page. Puzzlers: 8 (Electrodynamics) <-- click to...Falsecraigshaefer2016-11-27T17:50:13+00:00craigshaeferCraig Shaefer2016-11-27 17:48:26+00:002016-11-27 17:48:26updated72Added YouTube Screen Shot to PDF...craigshaeferCraig Shaefer2013-04-16 11:44:31+00:002013-04-16 11:44:31updated70Added Note 9: Our Proposed Mechanism is valid!craigshaeferCraig Shaefer2013-03-30 14:22:10+00:002013-03-30 14:22:10updated69add equations to alternative mechanismcraigshaeferCraig Shaefer2013-02-04 07:17:16+00:002013-02-04 07:17:16updated67Added tag - precessioncraigshaeferCraig Shaefer2013-01-23 13:34:06+00:002013-01-23 13:34:06addTag35Added tag - cycloramic appcraigshaeferCraig Shaefer2013-01-23 02:37:49+00:002013-01-23 02:37:49addTag32Added tag - gyroscopecraigshaeferCraig Shaefer2013-01-23 02:37:26+00:002013-01-23 02:37:26addTag31Added tag - hotcraigshaeferCraig Shaefer2013-01-23 02:37:10+00:002013-01-23 02:37:10addTag30craigshaeferCraig Shaefer2013-01-23 02:24:38+00:002013-01-23 02:24:38updated29wiki2016-11-27T17:48:27+00:00groups/fun_physics_facts/wiki/0702bFalseGyroscope Precession: Cycloramic.app/groups/fun_physics_facts/wiki/0702b/Gyroscope_Precession_Cycloramicapp.htmlCraig Shaefer9 updatesGyroscope Precession: Cycloramic.app [The CM-Gyroscope_Cycloramic_app.pdf file provided below contains the full and complete derivation of the quantitative formulae and q...Falsecraigshaefer2016-11-27T17:48:27+00:00craigshaeferCraig Shaefer2016-11-27 17:47:43+00:002016-11-27 17:47:43updated75Added tag - nutationcraigshaeferCraig Shaefer2011-11-26 15:52:32+00:002011-11-26 15:52:32addTag11Added tag - gyroscopecraigshaeferCraig Shaefer2011-11-26 15:52:25+00:002011-11-26 15:52:25addTag10Added tag - hotcraigshaeferCraig Shaefer2011-11-26 15:52:18+00:002011-11-26 15:52:18addTag9wiki2016-11-27T17:47:43+00:00groups/fun_physics_facts/wiki/25668FalseGyroscope Precession and Nutation/groups/fun_physics_facts/wiki/25668/Gyroscope_Precession_and_Nutation.htmlCraig Shaefer4 updatesGyroscope Precession and Nutation This is a work in progress...please do not read until I am finished. Thanks [The CM-Gyroscope_Nutation.pdf file provided below...Falsecraigshaefer2016-11-27T17:47:43+00:00craigshaeferCraig Shaefer2016-11-27 17:41:49+00:002016-11-27 17:41:49updated170Added tag - puzzlerscraigshaeferCraig Shaefer2010-12-18 22:52:32+00:002010-12-18 22:52:32addTag92Added tag - hotcraigshaeferCraig Shaefer2010-12-18 21:00:05+00:002010-12-18 21:00:05addTag81Added tag - fpf4tfcraigshaeferCraig Shaefer2010-12-18 20:59:59+00:002010-12-18 20:59:59addTag80wiki2016-11-27T17:41:49+00:00groups/fun_physics_facts/wiki/0f83dFalsePuzzlers/groups/fun_physics_facts/wiki/0f83d/Puzzlers.htmlCraig Shaefer4 updatesPuzzlers Fun Physics_Facts <-- click to return to Main page. Puzzlers These puzzlers are to test your...Falsecraigshaefer2016-11-27T17:41:49+00:00craigshaeferCraig Shaefer2013-08-28 14:24:59+00:002013-08-28 14:24:59updated9Added tag - hotcraigshaeferCraig Shaefer2012-07-31 12:48:58+00:002012-07-31 12:48:58addTag5wiki2013-08-28T14:24:59+00:00groups/fun_physics_facts/wiki/30897FalseNews/groups/fun_physics_facts/wiki/30897/News.htmlCraig Shaefer2 updatesNews Fun Physics_Facts <-- click to return to Main page. ...Falsecraigshaefer2013-08-28T14:24:59+00:00hot/groups/fun_physics_facts/search/index.rss?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcomelist/groups/fun_physics_facts/search/?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcomeRecent ChangesRecentChangesListUpdates?sort=modifiedDate&kind=all&sortDirection=reverse&excludePages=wiki/welcome0/groups/fun_physics_facts/sidebar/RecentChangesListmodifiedDateallRecent ChangesRecentChangesListUpdateswiki/welcomeNo recent changes.reverse5searchlist/groups/fun_physics_facts/calendar/Upcoming EventsUpcomingEventsListEvents1Getting events…